Original game built for SortingGames.io. The rules, cart-and-conveyor presentation, UI, functional artwork, sounds, and 20-level launch pool were created for this site.
How to Play Ball Loop Sort
- Choose a non-empty, unlocked cart.
- The complete top group of one color pours onto the conveyor only when its footprint and the six-ball track limit allow it.
- Released balls roll clockwise and automatically take the first intake ramp that can accept them.
- Fill a cart with four balls of one color to complete and lock it.
- Complete every color and leave the loop and two auxiliary carts empty.
How Balls Roll Around the Loop
The rounded rectangular conveyor uses fixed logical slots and holds at most six active ball groups. Movement is deterministic: balls cannot pass an occupied slot, cannot return directly to the cart that released them, and stop after a full circuit when no cart can accept them. The rolling animation expresses those rules but never decides the result.
Factory Mechanisms
Mystery Ball
Introduced on Level 3. A covered ball shows a question mark until it reaches the top of its cart.
Locked Ball Cart
Introduced on Level 5. A gate opens after the required cart or key color is complete.
Giant Ball
Introduced on Level 11. A giant occupies one cart place but needs two consecutive conveyor slots.
5 Ball Loop Sort Tips
- Read clockwise from the source cart before you release a color.
- Keep at least one auxiliary cart open until a clear color target is established.
- Use longer top groups when the loop has enough consecutive space.
- Finish a key color early when it opens a locked cart.
- Undo immediately when an empty cart claims a color you needed elsewhere.
What Makes This Game Different
Classic Ball Sort asks you to choose both a source and a target tube. Ball Loop Sort asks only for the source. The single conveyor, automatic clockwise intake order, persistent source restriction, six-ball track limit, and two-slot Giant Balls turn every click into a routing decision rather than a direct transfer.
Tested On
The responsive game is designed for current Chrome, Edge, Firefox, and Safari-class browsers, with pointer input on desktop and portrait touch layouts at 360px, 390px, and tablet widths. Progress remains in local browser storage and no account is required.